Another year is almost over and it’s time to look back on the year that was. At the beginning of 2016 I chose a word for the year which was ‘Build’. Specifically, my aim was to build my skills in some different areas which I’ve listed here as well as some reflections on what I did and didn’t quite do: Coding I stared an online HTML 5 coding course via Code Academy which I began in earnest. There we small lesson that started with some simple programming and gradually built from there. Unfortunately, I didn't keep up with it and...
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E-Learning Heroes Challenge #152 – Combining Text and Images in E-Learning. The brief: This week, your challenge is to share an example to demonstrate how text and images can be used in e-learning. For this challenge I shared four simple ideas that were all created within Storyline. Click the image below to see what I shared for the challenge: Slide 1: Text coming out of the image For the title page, I wanted the text to look like it was coming out of the skyline and to create this effect, there’s actually two of the same images placed exactly on...
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Even though we live in a digital world I still love reading paper books. This post has been floating around with me for a while and the idea for it came from a post by Ryan Tracey called ‘5 papers every learning professional should read’. This post is pretty much the same but with books instead of papers. I’ve chosen each book because they’re easy to read (over a period of time rather than one sitting), they provide useful strategies that you can implement and they provide a great reference that I go back to. I’ve listed them here in no...
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The guiding principles around accessible eLearning come from what’s known as the Web Content Accessibility Guidelines or WCAG (in the US the guidelines for accessibility are known as Section 508). Following these guidelines will make our content accessible to a wider range of people with disabilities but they’ll also often make our content more usable to everyone in general which is really what we need to be thinking about. As I travel around the country delivering Storyline 2 training, I usually ask whether people are factoring in accessibility in their eLearning module design. From the responses I get, those working...
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In the eLearning space, a phrase that I see used a lot by designers and developers is their ability to ‘create engaging eLearning experiences’. But what does that really mean? Well, according to dictionary.com the word "engage" is defined as: “To occupy the attention or efforts of (a person or persons)” Sounds reasonable and definitely something we should be doing but if engaging eLearning is being created by so many, why is there still so much poor eLearning around? (Sidenote: I realise that an eLearning module isn’t always the solution to a performance problem so I’m coming from the instance...
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