Tag: Instructional Design

  • Working with Images in eLearning (part 1)

    As eLearning developers we regularly work with images in our projects and while we aren’t all graphic designers, it helps to have a basic knowledge of the terminology around image properties and file types which is what this post is about.

    A ‘pixel’ is the unit of measurement used for digital images and when you see the size of an image, let’s say 450 x 300, the first number is always the width and the second is the height:

    width then height

    The resolution of an image is different and is usually expressed as pixels per inch (ppi) or dots per inch (dpi) and this describes how many pixels there are in a liner inch. When sourcing images from a photo website I look for a high ppi or dpi number:

    In this example I’d choose the medium (or maybe the large) over the small as it would be a higher quality and better for resizing.

    There’s two main categories of images – Bitmap and Vector – and here’s the difference between the two:

    Bitmap images are made up of pixels of different colours, they often have large file sizes and when you resize a bitmap graphic larger than the original, it tends to lose quality and become grainy or pixelated.

    Vector images use mathematical expressions to represent the image, they tend to have small file sizes and are scalable so when you resize them larger, which means that they don’t lose quality. However, vector images typically require software to create and edit. You may be able to edit the vector image in PowerPoint as Tom Kuhlmann describes here.

    It’s also handy to know the differences between the most common image file formats so that you’ll be able to use the right type depending on your purpose.

    Types of bitmap image formats:

    JPEG or JPG (stands for Joint Photographic Experts Group) – supports millions of colours and are used for displaying digital photos in a compressed format. You can’t have a transparent background with a JPEG and they tend to lose quality the more times you edit and save them.

    PNG (Portable Network Graphics) – an alternative to GIF images and can support millions of colours as well as transparent backgrounds.

    GIF (Graphics Interchange Format) – only supports 256 colours but they can have a transparent background (one colour can be transparent) and can also be used for creating simple animations.

    TIFF (Tagged Image File Format) – great for when you want to display high quality images for printed documents.

    Types of vector image formats:

    EPS (stands for Encapsulated PostScript) – this format supports both bitmap and vector images and are created with drawing programs like Photoshop.

    WMF (Windows Metafile) – also supports bitmap and vector images and was used for Microsoft Clip Art. These files can be edited in PowerPoint.

    SVG (Scalable Vector Graphics) – this is a newer format for web graphics that support interactivity on newer web browsers and is also good for animations.

    So that’s a brief overview of image terminology and file formats. If you’re interested in learning more about image formats as well as visual design, Connie Malamed has a great book called ‘Visual Design Solutions’ which I referred to in putting this post together. In part 2 of working with images, I’ll share some tips (and a video) that I’ve found useful when working with images in Storyline.

  • 10 Blogs Every eLearning Professional Should Read

    Recently my friend Ryan Tracey posted a list of 10 journals every e-learning professional should read in response to my list of 5 Books Every eLearning Professional Should Read which was in response to his 5 papers every learning professional should read (this feeling like the blogging equivalent to a game of tennis).

    So I’m returning the ball with a list of blogs that are worth checking out if you are an eLearning professional and you are looking to improve your craft as each blog is written by someone working in the field. They’re a mixture of writing styles and content – sharing practical tips, showing their work and lessons learned, looking towards the future of online learning and some offer reflections on their own personal learning. Many of these folks can also be found on Twitter and LinkedIn.

    The one thing that each blog has in common is that the author is making a positive contribution to the wider eLearning field (IMHO).

    Here’s each of the blog authors listed in alphabetical order (click on a name to go to their site):

    Kristin Anthony – Kristin also has a podcast series called ‘Dear ID’ where she interviews instructional designers

    Helen Blunden – Activate Learning Solutions

    Donald Clark – Plan B

    Tom Kuhlmann – The Rapid E-Learning blog

    Melissa Milloway Mel’s Learning Lab (Mel also writes articles via LinkedIn)

    Cathy Moore – Saving the world from boring training

    Clark Quinn – Learnlets

    Mike Taylor – Ask. Learn. Share

    Will Thalheimer – Will at Work Learning

    Christy Tucker – Experiencing E-Learning

    I’m also adding Ryan Tracey himself whose blog I came across a few years ago and s one of the first I started to read on a regular basis.

    Feel free to add to this list via the comments below.

    tennis court

    Image from Morguefile.

  • 5 Books Every eLearning Professional Should Read

    Even though we live in a digital world I still love reading paper books. This post has been floating around with me for a while and the idea for it came from a post by Ryan Tracey called 5 papers every learning professional should read’.

    This post is pretty much the same but with books instead of papers. I’ve chosen each book because they’re easy to read (over a period of time rather than one sitting), they provide useful strategies that you can implement and they provide a great reference that I go back to.

    I’ve listed them here in no particular order:

    eLearning and the Science of Instruction by Ruth Colvin Clark and Richard E. Mayer

    One of the first books I read when I started in eLearning and over time I’ve discovered that anything written by Ruth Colvin Clark is well worth a look. What I like about this book is the theory (working memory, cognitive load and related principles) is explained in a straightforward way and there’s practical examples based on research of what can be done to improve eLearning design.

     

    Design for How People Learn by Julie Dirksen

    This one also has a good mix of evidenced-based theory and ideas that can be implemented into your own designs. It looks at learning from a wide perspective – how we process and store information, how to design for skills and for knowledge as well as motivation and the learning environment. I’ve got the first edition but there’s a second edition now available.

     

    The Accidental Instructional Designer by Cammy Bean

    This book written by someone who started out much like I did – transitioning into the role of instructional designer. There were many times throughout the book that I related to Cammy’s experiences. She covers a lot of ground – different skills of an ID, working with SME’s, ideas for gaining attention, writing, visual design and meaningful interactivity – that includes avoiding what she calls ‘clicky-clicky bling-bling’.

     

    Visual Design Solutions by Connie Malamed

    Graphic design is a skill that I’ve had to work on (and continue to work on). This book is chock full of ideas to improve the visual element of your modules and looks at how to organise screen objects, working with images, typography and using imagery to enhance explanation and as part of storytelling.

     

    Show Your Work by Jane Bozarth

    The practice of showing your work is about making the stuff in your head, the ‘how-to’, visible for others to see and use. Find out more about what it means to show your work and see the many, many real examples shared by folks from all walks of life.

     

    What do you think? What books would you add?

    5 books

  • eLearning for Everyone

    The guiding principles around accessible eLearning come from what’s known as the Web Content Accessibility Guidelines or WCAG (in the US the guidelines for accessibility are known as Section 508). Following these guidelines will make our content accessible to a wider range of people with disabilities but they’ll also often make our content more usable to everyone in general which is really what we need to be thinking about.

    As I travel around the country delivering Storyline 2 training, I usually ask whether people are factoring in accessibility in their eLearning module design. From the responses I get, those working in the corporate environment either don’t know much about accessibility or aren’t required to do anything about it and for those working in government it’s something they need to include as part of the design.

    WCAG 2.0 is a stable, referenceable technical standard comprising of 4 principles and to comply with WCAG, anyone producing online content must ensure that it is:

    Principle 1: Perceivable – This means that users must be able to perceive the information being presented – it can’t be invisible to all of their senses.

    Principle 2: Operable – This means that users must be able to operate the interface (the interface cannot require interaction that a user cannot perform).

    Principle 3: Understandable – This means that users must be able to understand the information as well as the operation of the user interface (the content or operation cannot be beyond their understanding).

    Principle 4: Robust – Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies.

    To help remember these principles, think POUR.

    There’s also 12 guidelines that are organised under these principles and for each guideline, there are testable success criteria, which are at three levels: A (the minimum), AA (more enhanced), and AAA (advanced compliance). The guidelines and success criteria lay the foundation necessary for anyone to access and use Web content. They’ll help you to ensure that everyone can access your learning experience.

    There’s two factors that contribute to creating accessible eLearning. The first is the authoring tool itself and generally can do things like:

    • Allowing content to be navigated by using the keyboard
    • Allowing us to put alternative text on our images
    • Allowing for the screen objects to be read by a screen reader

     

    But in addition to that, and more importantly, our design decisions impact heavily on the level of accessibility (and therefore useability) of the module, for example:

    • The types interactions we include
    • Colour combinations we use
    • Fonts/typefaces we use
    • What we use for alternative text
    • The language we use and the way we write
    • The layout of our screens

    After all, authoring tools don’t build eLearning by themselves they require human input and design. So many of our decisions can impact on accessibility for our users.

    Accessibility is a big area and there’s lots to learn and I’ve certainly learnt a lot about it over the past 18 months. Here’s some resources that contain practical advice on incorporating accessibility into eLearning design (click on a title to view):

    Quick reference guide: How to Meet WCAG 2.0

    A guide showing all of the principles and guidelines and what you need to do to meet them.

    It’s Not Just About Compliance: Accessibility in eLearning by Jane Bozarth

    In this post from Learning Solutions Magazine, Jane points out that accessibility goes beyond those with disabilities.

    6 Best Practices for Designing Accessible eLearning (ebook)

    This ebook comes from Articulates E-Learning Heroes Community and provides some practical steps you can incorporate into your eLearning design.

    Do’s and Don’ts on Designing for Accessibility by Karwai Pun

    This post contains 6 posters developed by Karwai showing the dos and don’ts of designing for users with accessibility needs including autism, blindness, low vision, deaf or hard of hearing, mobility and dyslexia.

    Making eLearning Accessible for Everyone (video – 31mins)

    This was a presentation I gave at LearnX where I spoke about accessibility and some things you can do in Storyline 2.

     

    An organisation called WebAIM (Web Accessibility In Mind) has lots of useful articles and tools to help create accessible eLearning:

    Fonts

    Colour Contrast Checker

    Alternative text

    If you have any more useful resources or tips on creating accessible eLearning, please share them in the comments below.

    Crowd of people

    Image source: Shutterstock

  • Rules of Engagement

    shutterstock_144207847

    In the eLearning space, a phrase that I see used a lot by designers and developers is their ability to ‘create engaging eLearning experiences’. But what does that really mean? Well, according to dictionary.com the word “engage” is defined as:

    “To occupy the attention or efforts of (a person or persons)”

    Sounds reasonable and definitely something we should be doing but if engaging eLearning is being created by so many, why is there still so much poor eLearning around? (Sidenote: I realise that an eLearning module isn’t always the solution to a performance problem so I’m coming from the instance of when it is).

    Authoring tools alone don’t create engaging eLearning, not without human intervention consisting of design and adding objects into them. So I suggest that perhaps there’s different ‘types’ of engagement in eLearning experiences used by designers and developers.

    Visual

    Visual engagement comes from the appearance or look-and-feel of the eLearning. It’s about the colours, fonts, images and layout used. It’s how these elements are connected and how well they support the message and content. But while a visually appealing module can draw you in (and occupy your attention), looks are superficial and will wear off on long, dry, content driven eLearning experiences because boring is still boring even if it looks pretty.

    Physical

    Physical engagement comes from having to actually do something during the module and in many cases this will probably involve a combination of clicking, dragging and hovering (requiring some attention and effort). Now I’m all for doing in eLearning but I do question whether clicking/dragging/hovering does anything for real engagement, I mean if there’s some information and instead of just displaying it, users need to click some buttons to reveal the same content but in small pieces, is that any better? I wrestle with this sometimes – is more clickable/dragable and hoverable more engaging?

    Mental

    This type of engagement is about using the mind. It’s about provoking thinking, providing a challenge or challenges. It’s about applying information to situations, making decisions and dealing with the consequences. It’s using stories. It’s making you feel something. It’s also about creating an experience that’s relevant and useful to people that will ultimately improve their performance. For me personally, these things are what really makes an eLearning experience engaging.

    In creating an eLearning module, all these types of engagement are needed (maybe there’s more?) but often the mental engagement is left out and what’s left is just beautiful, interactive content that’s quickly forgotten.

    So, what are your thoughts on engagement in eLearning? What about measuring engagement? Do you do it and if so how?

     

    Image source: Shutterstock